FREESPACE2 - Fighters |
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The Hercules compared to the 2 other old war fighters (Loki and Ulysses), is far superior in abilities and firepower, and can even compete with some of the newer fighters |
Herc
Hull: 250 Shield: 600 Speed: 50 AfterBurner: 120 Primary Banks: 6 Missile Banks: 2 Capacity: 120 Score: 10 |
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The Myrmidon class Fighter is a spantty good dog-fighter, and can also deal moderate damage against smaller enemy capital ships. This is also the only fighter that can carry torpedoes (Helios), allowing this fighter to become a light attack bomber. |
Myrmidon Hull: 290 Shield: 390 Speed: 75 AfterBurner: 135 Primary Banks: 6 Missile Banks: 2 Capacity: 80 Score: 10 |
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The Ulysses (The 'Bat') is a average fighter, and compared to the newer fighters is obsolete. It has even weaker armour than the Loki, but has more firepower, but it still can only take a few hits before it is destroyed. |
Ulysses Hull: 180 Shield: 380 Speed: 70 AfterBurner: 150 Primary Banks: 4 Missile Banks: 1 Capacity: 40 Score: 8 |
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The Herc II is the updated version of the original Hercules fighter, the ship said to have won the war. While the newer Herc II is superior in armour, shielding, speed, manoeuvrability and missile capacity, but it has 2 less primary cannons, reducing the overall firepower of this otherwise great fighter. |
Herc II
Hull: 275 Shield: 610 Speed: 55 AfterBurner: 120 Primary Banks: 4 Missile Banks: 2 Capacity: 180 Score: 12 |
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The Perseus class Interceptor is an excellent choice for either surgical strikes against enemy capital ship's turrets, and subsystems, and is also a great bomber/bomb interceptor, ideal for protecting allied ships against enemy bombers and their torpedoes. |
Perseus
Hull: 165 Shield: 350 Speed: 80 AfterBurner: 140 Primary Banks: 2 Missile Banks: 2 Capacity: 80 Score: 14 |
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The Ares is the second most armoured ship in the Terran arsenal, and is more available than the strongest (SF Mara (Terran)). The Ares Strategic Assault Fighter can deal out tremendous amounts of punishment to any enemy fighter, bomber, or capital ship, and can take it too. The Ares is the prime choice for any pilot wishing to engage overwhelming enemy forces and live. |
Ares
Hull: 425 Shield: 650 Speed: 50 AfterBurner: 120 Primary Banks: 6 Missile Banks: 2 Capacity: 190 Score: 15 |
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The Erinyes is the favourite of most pilots, but IMO it is too heavy on turning, and as a result leaves you open to any enemy attacks. On the good side though, the Erinyes has heavy armour, is relatively speedy, and can carry a respectful weapons loadout, a great fighter for the ace's amongst you. |
Erinyes
Hull: 325 Shield: 500 Speed: 65 AfterBurner: 130 Primary Banks: 8 Missile Banks: 2 Capacity: 90 Score: 12 |
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The Pegasus Stealth Fighter is the only Terran fighter which can fly around without being detected by enemy radar, and as a result, they can evade almost all enemy fire, and is practically immune to aspect-seeking missiles (as the enemy cannot acquire a lock.) (Note: I say 'practically' immune to aspect seeking missiles as an AWACs ships can allow fighters to lock onto the Pegasus. And if an enemy is very close, they can fire the Hornet, Tornado etc. and still hit your fighter, not a good idea as the Pegasus has poor armour, and can be destroyed in 1-shot at this range.) |
Pegasus
Hull: 220 Shield: 330 Speed: 90 AfterBurner: 160 Primary Banks: 2 Missile Banks: 1 Capacity: 30 Score: 10 |
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The Horus is the Vasudan equivalent of the Perseus Interceptor, and fulfils the same role, surgical strikes against large capital ships, and bomber/bomb interception. Unlike the Perseus, the Horus relies on primary cannons to deal the damage to it's targets, and uses it's secondary weapons for long range encounters, and disabling heavily shielded subsystems. |
Horus
Hull: 170 Shield: 230 Speed: 90 AfterBurner: 170 Primary Banks: 4 Missile Banks: 2 Capacity: 80 Score: 10 |
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The Seth is the Vasudan Heavy Fighter class which serves as either a bomber escort or bomber interceptor. Although this fighter cannot travel as fast as other bomber interceptors (like the Perseus), once you engage the afterburners...whoosh! This fighter suddenly becomes as fast as a medium, or even light fighter. |
Seth
Hull: 280 Shield: 580 Speed: 55 AfterBurner: 130 Primary Banks: 4 Missile Banks: 2 Capacity: 120 Score: 12
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The Thoth is one of the most manoeuvrable fighters in the game, and undoubtedly, one of the weakest. It has decent firepower through it's 4 primary cannons, but it is incredibly limited when it comes to secondary missiles and their capacity. |
Thoth
Hull: 200 Shield: 200 Speed: 65 AfterBurner: 130 Primary Banks: 4 Missile Banks: 1 Capacity: 80 Score: 10 |
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The Serapis is the Vasudan Advanced Interceptor, and unlike the Horus and
Perseus, this fighter is best used as a bomber/bomb interceptor, rather
than fulfil the other role played by the other two interceptors (surgical
strikes.) This fighter cannot fulfil the other role due to it's weak
shields and armour which will not offer adequate protection from enemy
turret fire or flak |
Serapis
Hull: 220 Shield: 200 Speed: 75 AfterBurner: 135 Primary Banks: 2 Missile Banks: 2 Capacity: 90 Score: 12 |
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The Ptah Stealth Recon Fighter is almost identical to the Pegasus (in terms of stats.), but the Ptah has 1 less primary cannon bank, and 1 more missile bank giving this fighter less overall firepower (as missiles are expendable, and primaries are infinite, so long as you keep your power level up.) |
Ptah
Hull: 220 Shield: 330 Speed: 90 AfterBurner: 160 Primary Banks: 1 Missile Banks: 2 Capacity: 30 Score: 16 |
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The Zeus is the GTVA's Strike Bomber, used primarily against smaller
enemy capital ships, and other slow moving ships. Although this bomber
has relatively weak armour (compared to other bombers), it is the fastest
bomber available, ideal for chasing down fleeing enemy capital ships.
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Zeus
Hull: 200 Shield: 450 Speed: 55 AfterBurner: 110 Primary Banks: 4 Missile Banks: 3 Capacity: 120 Score: 10
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The Artemis is a Terran Medium Bomber, and is mainly used for quick
strikes against slow moving targets, and smaller enemy capital ships.
For a bomber, the Artemis is lightly armoured, but makes up for this in
it's shielding and spantty high speed and manoeuvrability (in relation to
other bombers.)
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Artemis
Hull: 275 Shield: 700 Speed: 65 AfterBurner: 110 Primary Banks: 2 Missile Banks: 3 Capacity: 160 Score: 10
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The Medusa is the standard Heavy Bomber used by the GTVA to destroy
enemy warships. It has enough shielding to survive enemy fighter and
turret fire, and has enough firepower to challenge even Destroyer class
enemy vessels when deployed in large numbers.
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Medusa
Hull: 350 Shield: 700 Speed: 50 AfterBurner: 100 Primary Banks: 2 Missile Banks: 3 Capacity: 200 Score: 10
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The Artemis DH is very similar to the Artemis Bomber, but has higher
manoeuvrability, and can achieve a higher speed, quicker than the normal
version. In addition the Artemis D.H. has a different 'skin' to the
original, giving it a darker, more menacing look.
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Artemis D.H.
Hull: 275
Shield: 700 Speed: 65 AfterBurner: 110 Primary Banks: 2 Missile Banks: 3 Capacity: 160 Score: 10
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The Ursa is the heaviest armoured and armed bomber in the GTVA, as well as
the slowest. It posses extremely heavy armour and shielding, a huge
payload capacity, and has an AI controlled turret mounted ontop of the
bomber which can take out enemy fighters whilst you deliver your ordnance
to an enemy
capital ship
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Ursa
Hull: 550 Shield: 850 Speed: 45 AfterBurner: 90 Primary Banks: 5 Missile Banks: 3 Capacity: 240 Score: 10
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The Boanerges is a next generation Heavy Bomber, with incredible armour and shield ratings, but like everything, it does have a weakness, and that is manoeuvrability. This bomber cannot challenge enemy fighters due to this weakness, so it does require a fighter escort inorder to survive, and destroy it's intended target. On the bright side though, it carries an incredible amount of secondary weapons, enough to single handily take out an enemy Cruiser, and enough to take down a Destroyer when deployed in groups of 2 or 3. |
Boanerges
Hull: 325 Shield: 850 Speed: 55 AfterBurner: 85 Primary Banks: 1 Missile Banks: 3 Capacity: 240 Score: 10 |
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The Osiris is an ageing Reserve Bomber which has been refitted with launch racks compatible with the newer weapons used by the GTVA. In terms of it's potential as a bomber, it does fail to deliver the amount of payload of other, newer bombers, but can still take out an enemy cruiser or corvette when deployed in large numbers. |
Osiris
Hull: 600 Shield: 600 Speed: 50 AfterBurner: 100 Primary Banks: 2 Missile Banks: 3 Capacity: 100 Score: 8 |
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The Sekhmet is IMO the best flyable bomber in the game. It wields enough firepower to take out enemy cruisers and destroyers, and has enough manoeuvrability to defend itself against enemy heavy fighters and bombers, a truly well-rounded bomber. |
Sekhmet
Hull: 500 Shield: 850 Speed: 65 AfterBurner: 135 Primary Banks: 4 Missile Banks: 3 Capacity: 240 Score: 10 |