FREESPACE2 - Fighters

     
The Hercules compared to the 2 other old war fighters (Loki and Ulysses), is far superior in abilities and firepower, and can even compete with some of the newer fighters Herc  
Hull:        250
Shield:      600

Speed:        50
AfterBurner: 120
Primary Banks: 6
Missile Banks: 2
Capacity:    120
Score:        10
The Myrmidon class Fighter is a spantty good dog-fighter, and can also deal moderate damage against smaller enemy capital ships. This is also the only fighter that can carry torpedoes (Helios), allowing this fighter to become a light attack bomber. Myrmidon
Hull:        290
Shield:      390
 Speed:        75
 AfterBurner: 135
 Primary Banks: 6
 Missile Banks: 2
 Capacity:     80
 Score:        10
The Ulysses (The 'Bat') is a average fighter, and compared to the newer fighters is obsolete. It has even weaker armour than the Loki, but has more firepower, but it still can only take a few hits before it is destroyed. Ulysses
Hull:        180
Shield:      380
Speed:        70
AfterBurner: 150
Primary Banks: 4
Missile Banks: 1
Capacity:     40
Score:         8
 
The Herc II is the updated version of the original Hercules fighter, the ship said to have won the war. While the newer Herc II is superior in armour, shielding, speed, manoeuvrability and missile capacity, but it has 2 less primary cannons, reducing the overall firepower of this otherwise great fighter. Herc II  
Hull:        275
Shield:      610 Speed:        55
 AfterBurner: 120 Primary Banks: 4
 Missile Banks: 2
 Capacity:    180
 Score:        12
The Perseus class Interceptor is an excellent choice for either surgical strikes against enemy capital ship's turrets, and subsystems, and is also a great bomber/bomb interceptor, ideal for protecting allied ships against enemy bombers and their torpedoes. Perseus  
Hull:        165
Shield:      350
Speed:        80
AfterBurner: 140
Primary Banks: 2
Missile Banks: 2
Capacity:     80
Score:        14
The Ares is the second most armoured ship in the Terran arsenal, and is more available than the strongest (SF Mara (Terran)). The Ares Strategic Assault Fighter can deal out tremendous amounts of punishment to any enemy fighter, bomber, or capital ship, and can take it too. The Ares is the prime choice for any pilot wishing to engage overwhelming enemy forces and live. Ares  
Hull:        425
Shield:      650
Speed:        50
AfterBurner: 120
Primary Banks: 6
Missile Banks: 2
Capacity:    190
Score:        15
The Erinyes is the favourite of most pilots, but IMO it is too heavy on turning, and as a result leaves you open to any enemy attacks. On the good side though, the Erinyes has heavy armour, is relatively speedy, and can carry a respectful weapons loadout, a great fighter for the ace's amongst you. Erinyes  
Hull:        325
Shield:      500 Speed:        65 AfterBurner: 130
Primary Banks: 8
Missile Banks: 2
Capacity:     90
Score:        12
The Pegasus Stealth Fighter is the only Terran fighter which can fly around without being detected by enemy radar, and as a result, they can evade almost all enemy fire, and is practically immune to aspect-seeking missiles (as the enemy cannot acquire a lock.) (Note: I say 'practically' immune to aspect seeking missiles as an AWACs ships can allow fighters to lock onto the Pegasus. And if an enemy is very close, they can fire the Hornet, Tornado etc. and still hit your fighter, not a good idea as the Pegasus has poor armour, and can be destroyed in 1-shot at this range.) Pegasus  
Hull:        220
Shield:      330 Speed:        90 AfterBurner: 160
Primary Banks: 2 Missile Banks: 1 Capacity:     30 Score:        10
The Horus is the Vasudan equivalent of the Perseus Interceptor, and fulfils the same role, surgical strikes against large capital ships, and bomber/bomb interception. Unlike the Perseus, the Horus relies on primary cannons to deal the damage to it's targets, and uses it's secondary weapons for long range encounters, and disabling heavily shielded subsystems.   Horus  
Hull:        170
Shield:      230 Speed:        90 AfterBurner: 170
Primary Banks: 4 Missile Banks: 2 Capacity:     80 Score:        10  
The Seth is the Vasudan Heavy Fighter class which serves as either a bomber escort or bomber interceptor. Although this fighter cannot travel as fast as other bomber interceptors (like the Perseus), once you engage the afterburners...whoosh! This fighter suddenly becomes as fast as a medium, or even light fighter.   Seth  
Hull:        280
Shield:      580 Speed:        55 AfterBurner: 130
Primary Banks: 4 Missile Banks: 2 Capacity:    120 Score:        12

 

The  Thoth  is  one  of  the  most  manoeuvrable  fighters  in the game, and undoubtedly,  one  of  the  weakest.  It has decent firepower through it's 4 primary  cannons,  but it is incredibly limited when it comes to secondary missiles and their capacity.   Thoth  
Hull:        200
Shield:      200
Speed:        65 AfterBurner: 130
Primary Banks: 4 Missile Banks: 1 Capacity:     80 Score:        10  
The  Serapis is the Vasudan Advanced Interceptor, and unlike the Horus and Perseus,  this  fighter  is best used as a bomber/bomb interceptor, rather than  fulfil the other role played by the other two interceptors (surgical strikes.)  This  fighter  cannot  fulfil  the  other role due to it's weak shields  and  armour  which  will not offer adequate protection from enemy

turret fire or flak

Serapis  
Hull:        220
Shield:      200 Speed:        75 AfterBurner: 135
Primary Banks: 2 Missile Banks: 2 Capacity:     90 Score:        12
The Ptah Stealth Recon Fighter is almost identical to the Pegasus (in terms of stats.), but the Ptah has 1 less primary cannon bank, and 1 more missile bank giving this fighter less overall firepower (as missiles are expendable, and primaries are infinite, so long as you keep your power level up.)   Ptah  
Hull:        220 Shield:      330 Speed:        90 AfterBurner: 160
Primary Banks: 1 Missile Banks: 2 Capacity:     30 Score:        16  
 

 

 
The Zeus is the GTVA's Strike Bomber, used primarily against smaller enemy capital ships, and other slow moving ships. Although this bomber has relatively weak armour (compared to other bombers), it is the fastest bomber available, ideal for chasing down fleeing enemy capital ships.

 

Zeus  
Hull: 200 Shield: 450 Speed: 55
AfterBurner: 110
Primary Banks: 4 Missile Banks: 3 Capacity: 120
Score: 10

 

The Artemis is a Terran Medium Bomber, and is mainly used for quick strikes against slow moving targets, and smaller enemy capital ships. For a bomber, the Artemis is lightly armoured, but makes up for this in it's shielding and spantty high speed and manoeuvrability (in relation to other bombers.)

 

 

Artemis  
Hull:        275
Shield:      700 Speed:        65 AfterBurner: 110
Primary Banks: 2 Missile Banks: 3 Capacity:    160 Score:        10

 

The Medusa is the standard Heavy Bomber used by the GTVA to destroy enemy warships. It has enough shielding to survive enemy fighter and turret fire, and has enough firepower to challenge even Destroyer class enemy vessels when deployed in large numbers.

 

Medusa  
Hull:        350
Shield:      700 Speed:        50 AfterBurner: 100
Primary Banks: 2 Missile Banks: 3 Capacity:    200 Score:        10

 

The Artemis DH is very similar to the Artemis Bomber, but has higher manoeuvrability, and can achieve a higher speed, quicker than the normal version. In addition the Artemis D.H. has a different 'skin' to the original, giving it a darker, more menacing look.

 

Artemis D.H.   Hull:        275
Shield:      700 Speed:        65 AfterBurner: 110
Primary Banks: 2 Missile Banks: 3 Capacity:    160 Score:        10

 

The Ursa is the heaviest armoured and armed bomber in the GTVA, as well as the slowest. It posses extremely heavy armour and shielding, a huge payload capacity, and has an AI controlled turret mounted ontop of the bomber which can take out enemy fighters whilst you deliver your ordnance to an enemy capital ship

 

Ursa  
Hull:        550
Shield:      850 Speed:        45 AfterBurner:  90
Primary Banks: 5 Missile Banks: 3 Capacity:    240 Score:        10

 

The Boanerges is a next generation Heavy Bomber, with incredible armour and shield ratings, but like everything, it does have a weakness, and that is manoeuvrability. This bomber cannot challenge enemy fighters due to this weakness, so it does require a fighter escort inorder to survive, and destroy it's intended target. On the bright side though, it carries an incredible amount of secondary weapons, enough to single handily take out an enemy Cruiser, and enough to take down a Destroyer when deployed in groups of 2 or 3.   Boanerges  
Hull:        325
Shield:      850 Speed:        55 AfterBurner:  85
Primary Banks: 1 Missile Banks: 3 Capacity:    240 Score:        10  
The Osiris is an ageing Reserve Bomber which has been refitted with launch racks compatible with the newer weapons used by the GTVA. In terms of it's potential as a bomber, it does fail to deliver the amount of payload of other, newer bombers, but can still take out an enemy cruiser or corvette when deployed in large numbers. Osiris  
Hull:        600
Shield:      600 Speed:        50 AfterBurner: 100
Primary Banks: 2 Missile Banks: 3 Capacity:    100 Score:         8
The Sekhmet is IMO the best flyable bomber in the game. It wields enough firepower to take out enemy cruisers and destroyers, and has enough manoeuvrability to defend itself against enemy heavy fighters and bombers, a truly well-rounded bomber. Sekhmet  
Hull:        500
Shield:      850 Speed:        65 AfterBurner: 135
Primary Banks: 4 Missile Banks: 3 Capacity:    240 Score:        10